First week submitting, and sum4 looked extremely intimidating, with no clear direction to optimise into. After looking at some polymer sum4 solutions compared to sum, it seemed like on these it just meant "don't 6p it" which was entirely fine by me, though that necessitated building the output backwards. It has been very rewarding to optimise here, because of how many directions to optimise there are, but that also makes it a bit overwhelming. The only thing I was fairly certain of going into this was wanting a length 2 hexarm to play with the glyph of division, because being able to grab both irons at once felt really efficient, and that did help to constrain decisions elsewhere, but I know I'm not good enough to properly improve the rest of it. I really wish I could get rid of the bonder to the NE of the iron hexarm, and just do both the vitae and mors bonds on the left, but doing so means that I can't rotate the mors half of the output from the iron end, and being able to do rotations by the iron is really really good, so idk, suffering. At least a bonder is only 10g? I'm assuming min will be something like 350, but I really don't know enough about this metric to say more.